UI/UX Design & Design Systems
Interfaces people enjoy using, backed by reusable component libraries your team can keep building on.
SYS — Overview
A set of screens is not a design system. The value shows up on the twentieth screen, when your team builds it without asking a designer — and it looks like the first nineteen.
We design interfaces and ship the component library behind them, so the work keeps paying off after the engagement ends.
SYS — What you get
- Interface design grounded in the flows your users actually take
- A reusable component library your engineers build from
- Design tokens shared between Figma and code, so the two can't drift
- Accessibility considered during design rather than patched afterwards
SYS — Capabilities
User research & flow mapping before pixels
Reusable component libraries, not one-off screens
Figma-to-production handoff
Accessibility considered from the first wireframe
Ideal for: Teams that need a design partner, not just a Figma file, and want the system to survive contact with engineering.
SYS — Related work
SYS — Questions
Can you work from our existing brand?
Yes — most engagements start from an existing identity. We build the system around it rather than replacing it.
Do you hand over Figma files or code?
Both. A Figma library alone tends to drift from production within a quarter, so the components ship as code too.
Is this worth it for a small product?
Below about a dozen screens, often not. We'll say so — a design system on a five-screen product is overhead, not leverage.
SYS — Other services
Need ui/ux design & design systems?
Tell us where the project stands and we'll come back with a clear read on scope, timeline and cost.
